Bg3 battlemaster maneuvers reddit. BG3 is the third main game in the Baldur's Gate series.
Bg3 battlemaster maneuvers reddit 5) extra damage per attack, you have action surge for 2 extra attacks (another 23 average damage once per short rest), and you can have dueling fighting style for a +2 for each attack. 4 days ago · Battlemaster Fighter Changes in Patch 7 for BG3 Baldur’s Gate Patch 7 (Image via Larian Studios) The Battlemaster Fighter didn’t get any updates in Patch 7 of BG3. Also, version 1. You get a single d6 superiority die, which basically translates to an extra 1d6 damage once per short rest. Funny, that was the case in pathfinder iirc. Is the shield spell worth an ASI? Maybe. So, I was thinking Beastmaster until 5, then go Battlemaster? Worthwhile? With Bg3's relaxed multiclass requirements there is a (weak) case to be made for a lvl 1 dip into Wiz/sorc or taking Eldritch Knight,forgoing BM/Champ, in exchange for the shield spell. Hell, repelling blast is better than the battlemaster’s pushing attack maneuver (automatic push, no save required), and it is useable at-will instead of just a few times per rest. correct on the dread ambusher assessment. As an Archer what Maneuvers are Best and an Idea of What LvL to take them would be greatly appreciated. The Battlemaster maneuver damage uses the same type of damage as your weapon so this would get doubled again for an overall 4x bonus damage from your maneuvers. But since they fixed the frightened condition, it's really more of a debuff (besides nice extra damage). being able to run on walls/water. Battlemaster is one of the easier ones to explain, though. Attack +1. Gather your party and venture forth! BG3 is the third main game in the Baldur's Gate series. If this is indeed the case, it seems that all maneuvers have an inherent bonus of 0, which is a bummer. Sep 30, 2023 · Knowing how to manage your maneuvers can be the difference between success and a part wipe in Baldur's Gate 3. Champion requires stacking crit gear which is not something you go after as a TB build and isn't very strong either. Gloves of the Growling Underdog. Gather your party and venture forth! Battlemaster is really the only option for tabletop play assuming PHB only, and honestly the only reason i am even considering champion for bg3 is because it is so fucking tedious to need to click the maneuver before each attack and i often forget about it in BG3 as the combat is more fast paced and common than in tabletop play. If this is endgame you want Battlemaster. The combo is as follows: Use Crusher with one of the attacks from your Flurry of Blows to move the target creature 5 ft upward. The maneuver that adds to your hit is the worst one imo, you should be able to find other ways to increase your to hit (always get your primary attribute to 20). ), and the Battlemaster trained to do them while also attacking. Maneuver dice get added to damage and fighters get three attacks with no penalty and still have a free bonus action People need to understand that berserker barbarian is actually a utility subclass, not a pure damage one! PLEASE READ THIS CAREFULLY: DO NOT SKIP. Gather your party and venture forth! Like the title: can a Figther 3 BattleMaster / Monk 1 (for instance) use the superiority dice to make maneuvers like Riposte or Disarming Strike? I know you can with ranged weapons like bows and crossbows, but can you with bare hands? Thank you. 3 in fighter for battlemaster would be amazing. Gather your party and venture forth! I believe It is 10 + Strength/Dexterity modifier in BG3, haven't tested this in a while though quickly tested this and it is indeed not increased by your proficiency bonus but starts at 10 instead of 8. But eventually this makes the most out of your action economy. It’s entirely viable to be an unarmed strike focused battlemaster Edited to add- The good example about attack distinctions is Sneak Attack. All of the maneuvers are things the Fighter can do normally (tripping, grappling, disarming, etc. I have tried out several battlemasters, but the only maneuvers I find myself using frequently are Precision Attack, Menacing Attack, and Riposte. The Campaign will be going to LvL 15ish. gloomstalker 5, assassin 4, battlemaster 3. Fighter is a Battlemaster with high strength and the most important maneuvers unlocked Gauntlets of Warmaster. This build's crit Manoeuvres should approach the 200 damage per shot mark. Yeah, it's really heavy on the 'I THINK so'. Some maneuvers are level-gated; some are only available to a particular subclass; some are both! 10 votes, 11 comments. Initially it seemed boring but then I started using the maneuvers for setups, like using Precision Strike then Feinting Attack for BIG DAMAGE. It is worth investing in Strength at character creation, or by using Ability Score Improvements as you level up. Great utility and crowd control with their maneuvers, great damage synergy with power attack feats (Sharpshooter/Great Weapon Master) thanks to Precision Attack maneuver. If you hit, there is a second roll, the saving throw. Gather your party and venture forth! sentinel is not great in bg3 (even in tabletop it's a niche one unless you're doing the popular sentinal/polearm combo that is bugged i bg3. Like with Lae’zel for example, because she’s proficient with basically everything, she has a LOT more versatility without the battlemaster specialization, but honestly after having played a double battlemaster duo with both my character and Lae’zel doing the Posted this in the regular bg3 subreddit. You also get more control through maneuvers like Trip, Menacing, and Pushing. Battlemaster uses distracting maneuver on a gnoll. As title, I want to know what maneuvers can be used with unarmed strikes. Battle master is way better in bg3. Gather your party and venture forth! Battle Masters maneuvers aren't specifically mentioned, but I assume they count as weapon actions. These changes have the potential to kill 3rd-party apps, break several bots and moderation tools, and make the site less accessible for vision-impaired users. It makes you into a Short Rest Monster stacking Flourishes and Maneuvers for significant damage. You don't have two bonus actions to take full advantage of the offhand. I just noticed that it’s not available, which sucks, cause I always felt it was decent. For Battlemaster Maneuvers, skip the one that Frightens enemies because you can get Bow of Banshee on the Duergar Boat Ride. Posting here for more opinions. Battlemaster gives you more tactical maneuvers that dictate the battlefield and has arguably one of the better designs for a straight fighter when it comes to battlefield control. Control Undead can be very funny in some encounters. 0. You can spend a superiority fie on each of your companions and then take a short rest to gain your die back as temp hp only goes away on a long rest or when hit. fighter eldritch knight for archery fighting style, 3x attacks, insane mobility, great tankyness and access to some shenanigans with spells like shield, enhanced leap, long strider, fog cloud, darkness, misty A counterpoint example would be using the battlemaster's trip attack maneuver to knock someone prone and then do all your remaining attacks with advantage. Having just briefly played with Sorc earlier today after Panel from Hell, it seems to me on god, it just made things more fun. I have 18 strength and the DC for my superiority dice attacks are 14. however we wil still get action surge; gloomstaker 5, assassin 5, fighter 2. If you miss, you do NOT expend the Maneuver die. Maybe it works with a 3 level dip to just get battlemaster, but even there I find the three maneuvers plenty. Early game, Precision Attack is imo an underrated option when we have few other ways to improve hit. We would like to show you a description here but the site won’t allow us. thinking of remaking him in bg3, but might do a different level split. I am mostly wanting to lean into the Eldritch Knight playstyle of using magic to boost ny physical abilities and defenses with the occasional "This is my boomstick. It’s the perfect addition to any battlemaster dip, whereas for a pure BM it loses luster since you get so many maneuvers over time, and for a non-BM it’s really nothing special. Its disgustingly low. Larian Studios focused this patch on mods. FIGHTER BUILD in 7 minutes *Battle Master* Baldur's Gate 3. Gather your party and venture forth! I've got a level 3 Battlemaster fighter, Custom Lineage strength Fighter with Shield and Spear. Gather your party and venture forth! Working on my survey response and reading everything very carefully. Overall though I think the battlemaster maneuvers add a lot of versatility to the build, and synergizes very well with the berserker toolkit. Not sure whether it's worth a superiority die and the opportunity cost of not having another battlemaster maneuver available, though. I love the Battlemaster playstyle, but enjoy the storybeats of the Ranger story. For the Community Wiki, lore, and other details, check out the pinned Weekly Q&A Post. Depends how much you want the ASI/Feat vs. Here are the absolute best. And then, you can add battlemaster maneuvers for 1d8 (avg 4. As a battlemaster, one of your choices is Sweeping Attack, spend a superiority die and action to "swing your weapon in a… BG3 is the third main game in the Baldur's Gate series. My only second thought about riposte is that reckless attack gives advantage to my opponents. I'd never recommend ignoring maneuvers, but since OP said they wanted something without resources or management including no spells, just reminding them they can ignore maneuvers if they want to. Which makes IMO this built most fun. Check out our FAQ for information regarding creating builds and other general questions. But that may change on release. E we have 2 friendlies (Battlemaster and Gale) and 1 enemy (gnoll). Strength Saving For assassin this makes the most sense. Sep 27, 2023 · A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Why would drop thief down to 4 at most to snag a feat or 3. Gather your party and venture forth! For battlemasters, it's two whole new options for maneuvers, and an extra use of their ability For non-battlemasters, it's a thing that adds like 1d6 damage to an attack, and you can use it only once per short rest I think it's a bit better considering the new maneuvers from Tasha's. prone attack, as mentioned in the post Sleep spell or grease can make them prone, so eldritch knight. Is wiz/sorc 1 for shield better than taking eldritch knight (who also gets shield+ASI) and losing maneuvers/19-20 crits. what you lose is the battlemaster maneuvers. This subreddit has gone private in protest against changed API terms on Reddit. Riposte is a must, but I wouldn't take it as one of the first maneuvers. That means you've used up 12-14 of your levels making a very clear fighting-rogue. Like it's not completely changing up the game like sorc or warlock would, it's basically just letting you do more monk shit, at the cost of less level up bonuses (including a feat which kinda hurts), and at least as far as ive seen, monks best attacks are the bonus action ones A community all about Baldur's Gate III, the role-playing video game by Larian Studios. We will be closed **indefinitely** until Reddit admins provide reasonable API terms. There's 2 reasons for wanting hybrid throw/melee: first, I want to have the silver sword equipped (for RP reasons and the great gith bonuses), and secondly there are a number of fights in act III with low ceilings that are harder for throws. You have more resources than a paladin with 12 maneuvers per long rest vs 3 smites before level 5. Gather your party and venture forth! Goading attack is a must for ranged battlemasters -- you can impose disadvantage on their attacks while being outside their movement range so they CANT attack you in many cases. Oct 17, 2023 · Battle Master Fighters in BG3 get access to new abilities that use Superiority Die, but some of these Battle Maneuvers aren't worth picking up. Gather your party and venture forth! Swords bard flourishes are nothing special for melee that battlemaster maneuvers can't also do (they're very good with bows or crossbows though). When I put on wrapped headband I get +3 in log, and without I get -1 for my 8 int fighter. Don't. Gather your party and venture forth! I love 'em all, and wish every fighter had maneuvers, which is why I homebrewed a revised/variant fighter that does away with the Battle Master. 1 can be used without my Battle Master Maneuver Fixes mod, but some maneuvers won't properly exclude others from being used at the same time and you get Larian's passive toggle Parry maneuver. It interacts with Maneuvers and Colossus Slayer pretty naturally but sometim Pretty much the title. " This is not true as of the current version - the DC of Maneuvers scales off STR As per the base rules, Battle Masters can swap A maneuver when they learn new maneuvers. I just reached level 3 on my first fighter, on my first character, in my first campaign. On top of this you have a bunch of ranged battlemaster maneuvers. Gather your party and venture forth! Give him the Whispering Promise ring, Wapira's Crown, and Hellrider's Pride gloves - now just throwing healing potions around and you're 1/2 a cleric. Gather your party and venture forth! I always play Casters and want to step away from them so I am going Rogue 1/ Battlemaster X. Most posts regarding Battlemaster maneuvers refer to Menacing Attack as being the end all be all of maneuvers. GWM/SS can be overkill against low tier enemies, sure, but Act 1 still has a lot of bosses that make great pincushions. You can also skip the knock Prone one if you don't have melees who can make use of that. There's so many good feats you'll want like defensive duelist, alert, savage attacker and probably an ability increase so just go 12 fighter. The only class I would say it is ok on would be battlemaster fighter, since they go from 3 to 5 maneuver options, giving them more flexibility, with way more superiority die to actually take advantage of it. The latter will be paired with Crusher and Open Hand Technique's pushing effect. You also get +3m movement speed on the first turn from gloomstalker meaning positioning is easy to get no matter the fight. My recent fight with Dror had me wondering if I chose the right maneuvers. Many of the others amount to little more than adding your maneuver die to damage, which isn't nearly as good as the effects of the three I mentioned. im thinking of doing something similar, had a character who actually got to level 12 in a campaign as a swashbuckler 6/battlemaster 6. Thief is for obvious bonus move, to maximize damage with hunters mark or whatever you like to do with your play style. Yoy don't need 13 Str like you do on tabletop. Mainly shield. I have been playing Battle Master Fighter and Long Range ranger (Forget the class, the one other then Gloom Stalker). Gather your party and venture forth! I have never tested it either but if you set your Smites to Reaction/Ask then you should get the option to use them with a Battlemaster maneuver: I've been asked when I do Searing, etc. He always went first, good mobility, and he dished out serious damage. The wearer gains Advantage on melee attack rolls while surrounded by 2 or more foes. Even on a battlemaster I find it a poor choice. If you're initiative is high, no or only a few opponents attack before you that turn. Monks use the same on stun and flurry afaik, probably unintended. Your average bow attack will deal like 10-ish damage without any boosts, add sharpshooter to that and you do about 20. The two extra moves aren't needed and it only adds one dice. In terms of control, Eldritch Knight probably has the stronger effects (hold person is stronger than pushing someone), but you sacrifice your whole action, basically, whereas Battlemasters can do their maneuvers in prone doesn't give advantage in bg3 for one Prone gives advantage on melee attacks against the target, disadvantage on range And there is no way to make enemies go prone either, at least for a battlemaster in bg3. It is however unreliable, because you aren't guaranteed crits and you can't replace much of your itemization with crit items. This gives us Action Surge, Student of War, 3 maneuvers, and 4 superiority dice, bringing our total to 6 superiority dice and 6 maneuvers! - Rest of the leveling in Monk, bumping DEX and WIS whenever we can. And when you are making two attacks a round, those superiority dice will evaporate quickly if you are using You can make some interesting builds with it, but normally a 2-handed fighting style with a good Greatsword normally ends to be the best, but I also enjoyed my Dual Wielding build with multiclass into Rogue Thief for 3 levels, but if you want to powergame, just go all the way 1-12 into Fighter Battlemaster, grab the Feats Great Weapon Master Fighter gets an additional feat at 6, so 4barb 8 fighter is actually 4 feats as well, 2 attacks w/ reckless attack, and your barb subclass. Under your above example even if you did the trip maneuver on your first attack all your remaining attacks would be done as straight rolls and then after all your attacks were completed the Battlemaster 12 or Battlemaster 8-Thief 4; You go in melee, triggering your Bhaalist Armor, and shoot. Unless you've attached something like Reverbation or Snowburst to it - and the enemy failed the save against it. My question is, what's my next feat or ASI for 4th level? 17 13 14 10 10 10 So that should work if you applied a Battlemaster Maneuver, Hamstring, Lacerate, Pommel Strike and other, special weapon moves. Being able to reliably prone 5 to 6 enemies on turn 1 is absolutely ridiculous. An alternative build I've been considering is Battlemaster 12. By the beginning of act 3… A community for the *quality discussion* of The Wheel of Time series of novels by Robert Jordan (& completed by Brandon Sanderson) as well as Amazon's streaming adaptation, the first audiobook recordings by Michael Kramer & Kate Reading, the second audiobook recordings by Rosamund Pike, the graphic novels adaptation by Chuck Dixon & Chase Conley (and continued by Rik Hoskin and Marcio Abreu BG3 is the third main game in the Baldur's Gate series. Bg3 it is better, especially with a ton of minor magic items for their own boosts! Has anyone found a way to use battlemaster maneuvers with thrown weapons? It seems to me, like you are forced to use a bow/x-bow if you wanna use a maneuver at range, which makes them pretty useless for strength based fighters. Favorite for Paladin: Oathbreaker for damage and cc with Dreadful Aspect. Worse case they might only work when you Crit with Battlemaster, but it would still be good extra damage. If the battlemaster is relatively tanky or is otherwise circumstantially better situated to take the attack, this might be useful at times. My other mod replaces it with the interrupt version. Basically, Battlemasters are better offensively, but Eldritch Knights are much more tanky, with spells like shield or mirror image. As a Human Battlemaster Fighter focusing on Longswords and shields, I decided to go with Riposte, Menacing Strike, and Trip Attack. You can very easily make Auntie Ethel surrender on the first turn with GWM/SS, for instance. Blade Warlock 7 + Battlemaster Fighter 5 is a very strong combo. Then you may add other damage modifiers to it from other sources. Action surge lets you activate Aluve turn 1 and still attack. 3 hard hitting, autocritting attacks (use the bonus for Hunters Mark 1st) in the first round is the way. Thanks in advance! A community all about Baldur's Gate III, the role-playing video game by Larian Studios. That's good. On top of that the attacks do an additional 1d8 damage from superiority dice. Gather your party and venture forth! The rest of the maneuvers are corner case, ranging from potentially useless (Disarming Attack is the poster child for a mother-may-I maneuver: if all it does is make the monster use his free "interact with an item" action then it's pointless, if your DM lets you disarm the ogre and steal his club it's godly) to sometimes decent (Commander's Fighter obviously makes a ton of sense because you get useful things at 1 (fighting style/shields), 2 (action surge), 3 (Battlemaster maneuvers), 4 (ASI), 5 (Extra Attack). the thing is feinting attack adds the d8 to the damage roll. If for whatever reason you want to play a petless archer early on, just go pure DEX Battlemaster and respec later. Rank 4 spell slots, 3 attacks per round, battle maneuvers, everything refreshes on short rest. It then follows the normal progression of these dice. It's a different play style than Bard 9 and still has some solid spell casting options. Everything about the class, like builds, combat, and how it plays, is basically the same. Is there a definitive list? I had an idea of making a battlemaster with unarmed fighting as its fighting style, but I think way too many of ther maneuvers will get cut by that. Even better if two of them are Battlemaster maneuvers. The cantrips make war magic much more powerful and generally out dpr other fighter subclasses until high tier. Favorite subclass for fighter: Battle Master. Gives you 4th Level Bard spells, with 5th level spell slots for upcasting because of the Cleric, Battlemaster Maneuvers, and once per long rest you can use up to 3 Bonus Actions to make an additional attack from your War Priest charges. Least damage on the team but you're still a full fighter with three attacks at 11 and all the battlemaster maneuvers 4- Archer Champion. Targets have Disadvantage on Saving Throws against your manoeuvre and weapon actions. So level 7, 10, and 15. It's less of a "nova" build than Pallock, but has more versatility and sustain. 3 Levels in Fighter adds to Survivability with Second Wind, gains Action Surge for when you really need a Nova round, and 4 short rest maneuvers. Still, this caught my attention: each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. But throwing in Smites would be fun. I've taken Martial adept as my custom feat and superior maneuver fighting style. Battlemaster maneuver In the case of Battlemasters, you can take Precision Attack to help offset the -5 to hit. Maneuvering Strike is good as well, but Pushing Attack will do the job in most cases -- Maneuvering doesn't have a size limit nor does it require the target to fail a save. Gwm pairs extremely well w reckless attack, take champion for extra crits and either half orc for the brutal crits or the tiefling that gives you the smites as racial bonuses. Essentially gone all in on Battlemaster. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Has there been any news on new battlemaster maneuvers? I enjoy the ones that exist but there are so many others that would provide more tactical choices. Battlemaster is the only fighter that gives you anything useful. If you want less min maxy, just get sharpshooter (if you play a martial, a single martial feat is basically necessary), and then grab all the Battlemaster die feats: Fighting initiate and martial adept throwing out a lot of short rest die (6d8 at level 6). More Ki points, all the cool monk features, capping off with Quivering Palm Jul 18, 2023 · All battle master maneuvers we have in EA can be used with melee and ranged weapons with the exception of riposte, my guess is that if the final version adds more maneuvers they'll follow the same pattern: having them available to both, unless it makes sense for a specific maneuver to be exclusive. I know Githyanki have it, but it is an actual maneuver for Battlemaster, so why does it just not exist? Aug 3, 2023 · I dunno dude, my maneuvers DC scales with INT instead STR or DEX . "Unlike Battle Masters in D&D 5e, which Baldur's Gate 3's systems are based off, Battle Masters Maneuvers' DCs scale off Intelligence, not Strength. As for the need of extra maneuvers/die I like it. Gather your party and venture forth! It does mean sacrificing one of your maneuvers to be a healing buff, but the added utility of letting fighters revive downed allies at range with only a bonus action BG3 is the third main game in the Baldur's Gate series. Don't take Sweeping Attack. You don't need it, but I find that it's easy to run out of dice, and more maneuvers means more I just reached level 11 in early act 3 and I'm looking to re-spec Lae'zel for the rest of act III into a hybrid thrower / melee build. Gather your party and venture forth! For instance Swords 8 / Battlemaster 3 / War Cleric 1. Gather your party and venture forth! A community all about Baldur's Gate III, the role-playing video game by Larian Studios. I also see that the Ranger can take two handed weapons as a main weapon. Trip attack makes the target prone which gives advantage to attacks made within 5ft, and disadvantage to ranged attacks, so it is worse to pick this than a melee Battle Master, and wouldn’t give the ranged character advantage. If Arcane Acuity works on the maneuvers, action surge would be interesting - perform 3 attacks with manuevera (maybe 4 with bonus action attack), then drop a big spell from an item (like Evard's tentacles from the necklace). you can do this at level 4 by rolling 17 str (dump another stat like cha or wis, or compromise on con for now,) and combining with a certain act 1 quest reward, and Maneuvers. The former is just a very useful utility maneuver. Does Extra Attack affect Battlemaster Maneuvers? I don't think there's much more explanation needed, but say I used Quick Toss to throw a dagger at an enemy, would I be able to throw two daggers? Edit: Ok, I realized that a more accurate question would be: Does Extra Attack affect Bonus actions and Reactions that make attacks, to which the fighter battlemaster for archery fighting style, 3x attacks and increase damage with battle maneuver. Personally, I'll allow my Battlemasters (and other PC's) to whole-ass swap whatever they want over the course of a "very long rest". So how to play this? BG3 is the third main game in the Baldur's Gate series. Gather your party and venture forth! You have to select the battlemaster maneuver before you see the result of the attack roll, and only get a limited number of maneuvers per short rest. Subclasses in general are weird, because suddenly characters gain a huge new character-defining ability seemingly overnight. The usage of this maneuver relies on your teammates turn order in relation to the enemy distracting attack was used on. Image from the BG3 wiki For your maneuvers, I'd recommend taking Tactical Assessment and Pushing Attack. I know it makes no sense, I know Battle Master is better than Champion and their maneuvers are more fun for a vast majority of players. Bonus: when you feel secure in your ability scores, make sure to take the Martial Adept feat for two extra maneuvers and one extra superiority die. The Rogue 1 is for background reasons and more Skills. i played him as a true duelist, flipping around, disarming people and throwing them to the ground with athletics expertise. Now if shart had an battlemaster elixir for the +3 acuity, thet would get another +3 to their spell save DC, turning it into 16, and sacred flames would have a 70% success chance against the goblin sharp eye rather than 55%. Absolutely A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Gather your party and venture forth! Jan 22, 2024 · Battle Masters in BG3 can choose three Maneuvers at level three, and then gain an additional two at levels seven and 11. Battlemaster and it’s not close. I find it better to take something else, even simple ability score increases. For example: Pushing attack enables throw, Menacing-Reckless Attack is free reckless (in a 1v1), Tripping attack is both free advantage and a disengage, and reckless currently carries over to reaction I'm thinking (Fighter/Wizard) 5/7, 6/6 or 7/5. SA needs to be “an attack with a weapon” (specifically a ranged or finesse weapon) but it doesn’t need to be a weapon attack - if you enchant some stones using Magic Stone then fire them with a Yeah I know, I was mostly just saying that because like it's basically just the same as pure monk but better iirc. The gnoll acts right after my Battlemaster, Gale acts after the gnoll = distracting attack useless. The maneuver damage is just a very nice tassel. edit: in BG3, multiclass requirements are removed, so if you wanted some extra oomph, you could do a Dex Paladin/Rogue. BG3 is the third main game in the Baldur's Gate series. BG3 BEST Fighter Build Quick Guide | BATTLE MASTERBattle Master Fighter Levels 1 to 12 build guid BG3 is the third main game in the Baldur's Gate series. Sure BG3 allows players to abuse rests currently in EA. the choice is basically feinting to hit more and deal more damage, precision to hit more than that due to the ability to pick and choose when to use it Battlemaster maneuvers i chose, riposte, disarming and distracting attack. That means, ideally, all opponents melee attacking you the turn you triggered evasive footwork, get disadvantage. I believe a Tasha rule lets you swap on a level up, but don’t quote me on that one. Gather your party and venture forth! You lose on burst damage to paladin, but you have some benefits. Unless you feel like you're getting hit as an archer a lot I don't think uncanny dodge is worth it. Champion is just fighter with extra crit range (crits on 19s and eventually 18 but not going to be in BG3) and more on focusing on ones own athletics. But it’s true that Battlemaster is a really thematically choice as well as the multiclass since my barbarian is now a King’s guard member and is getting somewhat more tactical This is something I probably wouldn't want as a "Variant Rule" but is better left up to DM judgement. So I don’t know how often they will miss. On the one hand, I am just not a fan of Battle Master. Instead, maneuvers are a basic class feature, the same way wizards get spells and rogues get Sneak Attack. For example using Commander's strike to trigger a rogue's sneak attack, goading attack to impose disadvantage, or maneuvering attack to get a low health character out of danger. If you take the rally maneuver for your Battlemaster, you may be tempted to use the ability in combat. It then gets a saving throw against the Maneuver's additional effect. Gather your party and venture forth! Aug 5, 2023 · Goading Attack is one of the only 'taunt'-style abilities in 5E (paladin's compelled duel, ancestral guardian barbarians, armorer artificer thunder gauntlets being some other examples). Basically, your superiority die is a d6 until level 3. Early game our AC isn't high enough to use it well. Though thief is highly optional i just used it for fun, as i said i am not min maxing. My best Fighter was my Dammon Tav (Zariel tiefling) who had the Gauntlets of Hill Giant Strength, Alert, GWM, and ASI for DEX. Or if someone got surrounded I’d used Evasive Footwork to try an mitigate damage. ) getting str to 20 will make a huge difference as a bm becaues it raises your maneuver dc. This dude kept making his saves like nothing. I haven't seen a DPS calc, but I suspect a Battlemaster only using Trip attack and Riposte still outperforms a Champion. Maneuvers are usually some defining traits of the character more than "being a Battlemaster" in general. If you progress as a Battle Master until level 11, you’ll have the The spell DCs are laughable. But not on vanilla, regular attack. My current campaign hit level 3 and the fighter pitched this idea. I. As you said, you only need Battlemaster 3 for the manoeuvres so you could do Battlemaster 3/Open Hand Monk 9 or Battlemaster 4/Open Hand Monk 8 for an extra feat. I'd much prefer an Eldritch Knight, or even slightly prefer a straight Champion over a straight Battle Master. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. also, the spell isn't great, but you would have access to Compelled Duel for shits and giggles. probably the highest damage dealer. Battlemaster maneuvers are useless for throwing. . I played battlemaster at level three recently to see the hype, and different one at level 6, but i found myself not enjoying it that much. You only get three maneuvers at level three dude :P Advantage is less valuable than the d8 as there are other ways to get advantage. - 2 levels of fighter, taking Battlemaster as the archetype. Assuming that your attack hits, the Maneuver die gets expended, and the enemy takes your weapon damage plus the damage from the Maneuver die. Battlemaster maneuvers for crowd control & support. he had the Gloomstalker 5 for extra attack+ misty step, thief (or assasin) 3 for the bonus action, sneak attack and cunning action and then battlemaster 4 for action surge, combat maneuvers and more HP for the second feat level than taking rogue 4 Oct 17, 2023 · Differences will be noted. i didnt mention it since you wanted assassin at 5 which limited us to level 2 dips elsewhere or simply pumping assassin levels. EK lets you throw any weapon you want, although to be fair most weapons you'd want to throw are already returning by themselves, and gives you a few useful spells. It’s versatile, but i found the limited die to be a problem playing traditional dnd. Rally is ok, I’m pretty sure it just adds temp hp which isn’t that great though. Gather your party and venture forth! Had way more fun with Battlemaster than I thought I would. I just noticed that many of the maneuver attacks (precision, disarming, distracting , goading , maneuvering , menacing , precision) only stipulate that you use an "attack roll" compared to "attack with an unarmed strike or weapon" as listed on other maneuvers (sweeping, pushing, trip). Before you even get to the warlocks limited use abilities, it already has far more options for dynamic and strategic gameplay than a battlemaster. Unfortunately EK is weaker in bg3 than tabletop, mainly due to the lack of blade cantrips from SCAG: Booming Blade and Green Flame Blade. My Astarion's a Rogue/Battle Master and my Tav's a Rogue/Ranger. At this point it is included to your pool of battlemaster superiority dice, as a d8. Don't get me wrong, it's good. The maneuvers have extra damage that can burst damage well if combined with triple attack. " Other maneuvers perhaps add 4-7 damage per hits on average. It is a shortish campaign that is only going to go to level 5, or possibly level 6. dyeayuywzturgzlmtoviojlwzotvdxmcsgzfekirfbfyqintwigywszqrsowuorzyhuoqduwwrdyk